![]() It certainly helps that each tape location feels distinct from the last visually. The puzzles especially benefit from constant chopping and changing of styles, and tend to be the right level of challenge as well. In Sound Mind ’s gentle switching up of such things makes for a more engaging experience. It may not seem like much, but I’ve played too many first-person horror games that keep their formula largely one-note throughout. The cycle for each tape follows the same broad patterns of investigation, monster-avoidance, and puzzle-solving, but We Create Stuff ensures that any repetition is chopped up, mixed up, and seasoned differently each time. The world twists and contorts the vague outlines of places once remembered, giving thematic clues as to what went on in these people’s lives, and births monsters specific to them as well. This search for answers isn’t keen to stay in the realms of reality for long, however, and things begin to get weird as the documented memories of the patients begin to seep into Desmond’s world, offering up a variety of nightmarish scenarios for him to contend with as he seeks to discover the truth behind their collective demise.ĭesmond’s mind isn’t in the best of ways thanks to the invasive, manipulative presence of Agent Rainbow, a fedora-wearing red-eyed ghoul that’s out to permanently take residence in Desmond’s brain, Rainbow loves to toy with his host, being both a help and a hindrance to the investigations.ĭesmond’s troubled brain causes each patient’s tape to transport his psyche to a hellscape that is shaped by that victim’s personal trauma. The game’s plot sees you as Desmond Wales, a psychologist investigating the deaths of his patients from the town of Milton Haven, who had all been exposed to a mysterious chemical. While In Sound Mind trades in some familiar horror beats, it manages to find its own groove.ĭeveloper We Create Stuff previously sharpened its horror teeth on the popular Half-Life 2 mod Nightmare House 2, and there’s some obvious heritage from that title bleeding through to In Sound Mind, but here it feels a lot more like a developer trying to expand on what it knows with an increasingly surreal voyage through a troubled psyche in order to solve a greater mystery. ![]()
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